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- TIKI
- setup
- {
- scale 1.0
- path models/fx/dummy
- skelmodel dummy2.skd
- }
-
- init
- {
- server
- {
- }
- client
- {
- //cache some stuff used in this effect
- cache bhole_wood.spr // cache the bullet hole shader
- cache models/fx/bh_wood_piece.tik
- cache models/fx/bh_wood_puff_simple.tik
-
- // concentrated puff of wood debris
- sfx originspawn
- (
- model models/fx/bh_wood_puff_simple.tik
- spritegridlighting
- alpha 0.8
- count 1
- life 0.25
- scale 24
- scalerate 16
- fade
- )
-
-
- // wood chunks
- sfx originspawn
- (
- model models/fx/bh_wood_piece.tik
- spritegridlighting
- alpha 1.0
- count 3
- angles random 360 random 360 0
- avelocity crandom 180 crandom 180 0
- velocity 75
- randvelaxis random 60 crandom 30 crandom 60
- friction .5
- accel 0 0 -800
- life 0.6 0.7
- scalemin 3
- scalemax 5
- fadedelay 0.5
- color .4 .3 .17
- )
- }
- }
-
- // This section is just needed to be a valid tiki file
- animations
- {
- idle dummy2.skc
- }